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- #VGZ PLAYER GENESIS PLAYERS GENERATOR#
- #VGZ PLAYER GENESIS PLAYERS CODE#
- #VGZ PLAYER GENESIS PLAYERS DOWNLOAD#
- #VGZ PLAYER GENESIS PLAYERS FREE#
I tough that maybe I could take a picture of the environment where I use your software.
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I feel like I own to you something but there is little I can do. I really enjoy listening to my favorite video game soundtrack on the adlib opl chip. I still need to see what I can do to get hold of an actual YM2413 to test with. There might be some bugs with the simulation of the YM2413. Thank you for helping to find this bug! 😀
#VGZ PLAYER GENESIS PLAYERS DOWNLOAD#
I have fixed the problem in v1.08 and you can from download here.
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I wonder if there are actually any VGMs that have commands for both the YM2413 and SN76489. This particular VGM doesn't actually have any sound commands for the SN76489 though. Generally SBVGM will play if it detects at least one of the DOS sound hardware it supports. Castle.vgm was the first VGM to have settings for both YM2413 and SN76489. Well, it turned out that it was not a memory issue at all, but an error in how initialization was being done depending on the sound hardware settings.
#VGZ PLAYER GENESIS PLAYERS CODE#
Maybe you can just recompile your code from tiny to small or something like it? I'm very eager to listen to that soundtrack from your very player! How was the miracle warrior debug ? I really want to listen to that music on the adlib's opl.
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I am anticipating that I will be able to release the source at some point in the future. The only real reason why I haven't released SBVGMs sources openly is that it's actually because I have been wanting to go back and clean up some code and release everything along with some older FM programming projects I had done I just simply need to find the time to do this once and for all, but I keep getting "distracted" with some of the other ideas that come to mind. I have a Yamaha Waveforce 192XG for testing things on the OP元 as well. I presently use a Sound Blaster 1.5 with two SAA1099's installed primarily for my sound programming. The VGMs in this case is from Xak: The Art of Visual Stage Fortunately, I also found VGMs that use both the YM2413 and the AY-3-8910 simultaneously and thus was able to conclude my experiment of what music on the Sound Blaster 1.x with the C/MS chips would sound like. My experiment was basically to see what the SAA1099 could do if it tried to emulate the NES' audio chip. Again because of lack of time, I started looking for audio data to test my ideas and this is where the VGM format came in. I feel that SAA1099 is really an underused chip and got very curious.
#VGZ PLAYER GENESIS PLAYERS GENERATOR#
To my surprise the C/MS chips were actually SAA1099s and music on the Sam Coupe had used the envelope generator feature of the chips (this is not documented in the Creative Lab's C/MS chip programming information). Fast forward to (I think 2012) and I was thinking about the idea of music with the YM3812 and C/MS and started to do some research. Unfortunately, I sold that original Sound Blaster. I remembered that my Sound Blaster 1.5 had the optional C/MS chips and wondered how would such music sound on the PC. Looking into what the Sega hardware could do, I noticed that it had an FM chip and a "classic" square wave tone generator. Years ago on the Sega Genesis (Sega Megadrive) I had heard the music from Streets of Rage and was very impressed by the sound. I have always had a love for the OPL2 from when it was originally introduced in the Adlib sound card. Also, because it takes a lot less time to write music on a computer than program a game or something graphically complex! 😀 I've always liked music and as a result programming and music seemed to be a natural fit for me. Long, long ago (OK, maybe not that long ago), I got interested in computers primarily because one could make games on them and of course wanted to do game programming (this was back in the 90s DOS era). I don't mind the forums at all and appreciate all your comments and feedback.
#VGZ PLAYER GENESIS PLAYERS FREE#
Can I ask you some question ? : What went you into coding computers ? How come you are interested in music so much ? What is the relationship of coding an music in your life ? What soundcard do you prefer to use when into coding ? Is there reasons you use closed sources for your sbvgm player projet ?įeel free to answer or not, I just felt like an journalist 😁 OPLx : maybe you dont like forum ? But what I prefer with vogons is that I end up talking with guys like you.
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